b***@freedesktop.org
2009-07-27 21:46:02 UTC
http://bugs.freedesktop.org/show_bug.cgi?id=22973
Summary: Mesa3D does not support multimonitor setups correctly
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa3d-***@lists.sourceforge.net
ReportedBy: ***@gmail.com
Created an attachment (id=28047)
--> (http://bugs.freedesktop.org/attachment.cgi?id=28047)
Original Multi-monitor setup
I got the approval from my company to provide these screen shots. The three
screen shots are as follows.
1) The original running on the standard windows XP OpenGL driver using a Nvidia
Quadro FX 3700. You can clearly see the dual monitor support with the
screenshot.
2) The Mesa3D version running in a virtual machine running windows XP and
Mesa3D OpenGL driver.
3) Video modes used in the virtual machine environment.
As you can see in #2 the graphics for the first screen are on top of the
graphics for the second screen. I emphasized this by shrinking the first
screen which in turn shrank the rendered graphics on the second screen.
The graphic issues you see in #2 will be filed as a separate bug as I believe
it is a separate issue than the multi-monitor issue.
Summary: Mesa3D does not support multimonitor setups correctly
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa3d-***@lists.sourceforge.net
ReportedBy: ***@gmail.com
Created an attachment (id=28047)
--> (http://bugs.freedesktop.org/attachment.cgi?id=28047)
Original Multi-monitor setup
I got the approval from my company to provide these screen shots. The three
screen shots are as follows.
1) The original running on the standard windows XP OpenGL driver using a Nvidia
Quadro FX 3700. You can clearly see the dual monitor support with the
screenshot.
2) The Mesa3D version running in a virtual machine running windows XP and
Mesa3D OpenGL driver.
3) Video modes used in the virtual machine environment.
As you can see in #2 the graphics for the first screen are on top of the
graphics for the second screen. I emphasized this by shrinking the first
screen which in turn shrank the rendered graphics on the second screen.
The graphic issues you see in #2 will be filed as a separate bug as I believe
it is a separate issue than the multi-monitor issue.
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